Getting stuck. And getting through.

Why people get stuck: in games, in systems, in transitions.
And what helps.

I write and report on fric­tion: the moments where play­ers quit, com­mu­ni­ties turn hos­tile, sys­tems fail, and peo­ple in tran­si­tion lose their foot­ing. Waycleft.com is where I col­lect that work: essays, field notes, research threads, and the projects grow­ing out of them.


What I study

Games

How do play­ers get stuck in videogames? And what hint design, grad­u­at­ed sup­port, and thought­ful mechan­ics can do about it.

Communities

How do online com­mu­ni­ties become tox­ic? And what mod­er­a­tion, facil­i­ta­tion and organ­i­sa­tion­al design can change.

Institutions

How do organ­i­sa­tions freeze instead of adapt? And what par­tic­i­pa­to­ry for­mats,
tran­si­tion design, and OE prac­tice can enable.

Transitions

How do peo­ple arrive in new roles or places with­out tru­ly belong­ing? And what
for­mats, reflec­tion spaces, and peer process­es can sup­port.


Ongoing work

SurvivalFox

An AI-pow­ered hint com­pan­ion for videogames. Sta­tus: Pro­to­type

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Toxic Spaces

Research into why online com­mu­ni­ties turn hos­tile. And what changes that. Sta­tus: Research phase

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LandingSoft

An emerg­ing research inter­est on arrival process­es for mobile adults in Euro­pean cities.

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Recent Writing

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